A divine character following a Heresy can apply a heresy trait to a god’s altar for 20% piety a divine character not following the Heresy can remove it for the same amount of piety (with a synergetic god). Gift of Devotion is required for worshippers with divine class levels to select a Heresy with the exception of the The Freth Heresy which is a prevalent religion in Andunor. Heresies use the existing deity system and are available for all characters. Attunement can be cleared by reattuning to the same deity's altar again, attuning to a new deity and doing the same, or attuning to an altar of the character's chosen deity.Īttuned deities are not restricted by alignment like Divine Classes and do not influence your ability to cast spells or use abilities granted by those classes. For example, a character with Helm as their chosen deity but Gond as their attuned deity would gain piety from Gond's aspects of Knowledge & Invention/Trickery & Deceit rather than Helm's War & Destruction/Hearth & Home. Attuned deities can be changed without the associated experience point loss like the chosen deity and will overwrite the chosen deity's aspects for the purposes of piety generation. In addition to a character's chosen deity, a second deity can be attuned in the Attuning and Deity Menu in the Rest menu. Pass a failed disguise check if character has 5 ranks in Bluff or Performįailed dweomercraft might succeed (50% chance of a failed dweomercraft succeeding anyway). Non-5% Failed crafting attempt succeeds once per in-game day. Clerics, rangers, shaman and druids only.Ġ.3% piety for killing ABERRATION, CONSTRUCT, OUTSIDER, UNDEADĮvery Deity provides the same potential benefits depending on what you're doing in-game. Your chosen deity will determine what aspects and thus actions/behaviors a character can perform to raise their piety.Ġ.1% piety for entering stealth mode (30 sec cooldown, requires 5 ranks in hide/ms) Use your better judgement and common sense.Įach deity has two aspects. The selection of domains is not mechanically enforced in any way. It is recommended for clerics to choose domains listed with their Deity or those that are close to their dogma. The subcategories found here list of all Arelith Gods will allow you to see all Deities available to character of certain alignment. Unlike a PC choosing to change religion, this abandonment does not cost the character 500 XP. one which gives divine spells), the deity will abandon the PC. If a non-religious character which does not fit the alignment and/or racial restrictions takes a level in a religious class (i.e.
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